Cursed King


Quarter Master “Blackfin” Zra’lok
Cursed King (Shark) Agent of the Grave / Lord of the Dead 2 CR 12
Mythic Archmage 1
Leadership Score 21
Cursed King CR 10
XP 9,600
CE Medium undead
Init + 10; Senses darkvision 60 ft.; Perception + 12; Aura demanding aura (30 ft., DC 20, 1d4 rounds)
AC 30, touch 14, flat-footed 20 ( + 10 Dex, + 10 natural)
hp 119 (16d8 + 56)
Fort + 9, Ref + 14, Will + 17
DR 10/—; Immune undead traits
Weaknesses vulnerable to fire
Speed 30 ft.
Melee bite + 26 (1d8 + 10/19–20), 2 slams + 26 (1d6 + 10)
Special Attacks berserk, bestial curse
Str 40, Dex 31, Con —, Int 10, Wis 20, Cha 21
Base Atk + 11; CMB + 20; CMD 34
Feats Combat Reflexes, Cunning, Following Step, Great Fortitude, Improved Critical B (bite), Power Attack, Silent Spell, Spell Focus (Necromancy), Step Up, Step Up and Strike, Toughness
Skills Knowledge (Religion) + 17; Profession (Sailor) + 24; Spellcraft + 17, Use Magic Device + 24
Languages Abyssal
Equipment Headband of Intellect +4
Berserk (Ex)
When a cursed king enters combat, there is a cumulative 1% chance each round that its tortured spirit breaks free and the creature goes berserk. This chance resets to 0% after 1 minute of inactivity. A berserk cursed king attacks the nearest living creature (or smashes some object smaller than itself if no creature is within reach). The undead’s creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the creature with a successful DC 20 Charisma check.
Bestial Curse (Su)
When a cursed king is destroyed, it unleashes a final curse on all creatures within a 30-foot radius. This curse slowly robs the targets of their minds and bodies, eventually transforming them into animals of the same type as the animal head sewn to the cursed king’s body. All creatures in the area must succeed at a DC 23 Will save or take 1d6 points of Wisdom damage and 1d6 points of Charisma damage. The accursed creature doesn’t benefit from effects that remove ability damage. Once cursed, the target must succeed at a Will save every 24 hours or take ability damage again. Once the target’s Charisma or Wisdom score is reduced to 0, the victim is transformed into a mundane animal as per baleful polymorph, and is automatically treated as if it failed the second Will save to retain its mind. At this point, the creature receives the typical Wisdom and Charisma of that animal and stops taking ability damage. This is a curse effect, and the save DC is Charisma-based.
Demanding Aura (Su)
All creatures within a 30-foot radius that can see a cursed king must succeed at a DC 23 Will save or be terrified into subservience. A creature that fails its saving throw gains the cowering condition for 1d4 rounds. A creature that successfully saves is not subject to the same cursed king’s demanding aura for 24 hours. This is a mind-affecting fear effect, and the save DC is Charisma-based.
Zra’lok is missing a hand and a leg and has replaced his hand with a hook and his leg with a pegleg.
Undead Mastery (Su) Zra’lok was created by a 20th level dread necromancer and as such possesses a + 10 enhancement bonus to his strength and dexterity score and 4 hit points per hit dice as bonus hit points.



Godspell - Skull & Shackles arcanyx1983 arcanyx1983