Godspell - Skull & Shackles
Wormwood Pirate (No Name) x14
Wormwood Pirates (14) CR 1/2
XP 200 each
Male or female warrior 2
Init 2 Dex)
hp 11 each (2d10)
Fort 1/18–20) or
dagger 1/19–20) or
sap 1 nonlethal)
Ranged dagger 1/19–20) or
throwing axe 1)
During Combat Wormwood pirates fight according to their
loyalties. They always look out for themselves first, but aid
those they are helpful to next.
Morale A Wormwood pirate withdraws from combat when
reduced to 6 hit points or fewer, and flees when reduced
to 3 hit points or fewer.
Str 13, Dex 14, Con 11, Int 10, Wis 9, Cha 8
Base Atk +2; CMB +3; CMD 15
Feats Athletic, Skill Focus (Profession [sailor])
Skills Climb +7, Intimidate +4, Perception +1, Profession
(sailor) +6, Stealth +3, Swim +7
Other Gear throwing axe, cutlass*, dagger, sap, basic pirate
clothes*, personal effects such as cheap earrings, leather
belt, lucky rabbit’s foot, hat with a parrot feather plume, etc.
- See Pirates of the Inner Sea.