Ishirou

Ninja 2

Description:

XP 400
Male human ninja 2
N Medium humanoid (human)
Init 2; Senses Perception +4
Defense
AC 16, touch 12, flat-footed 14 (
4 armor, 2 Dex)
hp 14 (2d8
2)
Fort 1, Ref +5, Will –1
Defensive Abilities Ki Pool
Offense
Speed 30 ft.
Melee mwk katana +5 (1d10
3 / 18–20)
Special Attacks sneak attack +1d6
Tactics
During Combat Ishirou moves quickly to attack when a fight
seems inevitable. He fights with Combat Expertise whenever
he’s not making a sneak attack.
Morale Ishirou feels has little to live for, and fights to the death.
Statistics
Str 17, Dex 14, Con 12, Int 13, Wis 8, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Combat Expertise, Katana Expertise, Quick Draw
Skills Acrobatics +5, Bluff +5, Diplomacy +5, Disable Device +5,
Disguise +5, Intimidate +5, Knowledge (local) +6, Linguistics
+6, Perception +4, Profession (sailor) +4, Stealth +5
Languages Common, Elven, Polyglot, Tien
SQ rogue talent (combat trick), no trace +1, poison use
Gear chain shirt, masterwork katana, treasure maps

Bio:

Appearance: Ishirou is a rugged Tian man who appears much older than he is, with graying hair worn in a ponytail and a perpetual scruffy beard. His clothing and armor are well kept and clean, but obviously of low quality.
Only his sword, a beautiful katana given to him by a member of the Aspis Consortium to ensure his loyalty (and to increase the perceived debt he owes the group), has any real value.
Ishirou is rightfully protective of it, as it is his only material link to his cultural heritage.
Personality: Taciturn and dour, Ishirou has no sense of humor and little reason to smile. He has little patience for those who strike him as wasteful or spoiled, and is easily flustered by the attention of an attractive woman.

Ishirou

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